History of Video Games, 1950s-1970s
Before we think of the future of games, we must go way back to the origins, the roots of the genre. By starting at the start, it may become much clearer where the game industry is heading…
There seems to be a lot of confusion as to who created what around the 1950s. A
S Douglas, who wrote his PHD degree at the on Human- Computer Interaction, created the first graphical computer game in 1952. It was a version of Tic-tac-toe, programmed on an EDSAC vacuum-tube computer which had a cathode ray tube display. However, this didn’t exactly go into production as these kind of computers were only used in some universities and cost a lot of money at the time. Another name is William Higinbotham. Some people credit him with making the first video game in 1958. This is not true, as what he created could not be considered a video game in the first place. He used a small Donner computer, hooked up to an oscilloscope, with a switch attached to the analog computer for user interaction. The cathode ray tube display was a dot that was programmed to move like a ball bouncing. This was only meant to be a physics demo. This set up was the same kind of displays used during WWII for missile tracking. University of Cambridge
A video game is classed as a game that can be played on a normal TV set. Ralph Bear is there fore considered to be the inventor of the video game. He worked for a television company, and was given the task to make the best TV set in 1951. Baer came up with the idea of being able to play games on standard TV monitors, but his idea wasn’t able to be taken further at the time. When he was working at Sanders Associates, a military electronics firm in 1966, he went back to his idea and created a game called Chase. He built several prototypes including the “Brown Box”. Eventually his design called the Odyssey was released by Magnavox in 1972 as the first commercial game console.
Looking back over the history of games, I realise that I have learned a lot about their origins. They have been around almost as long as technology itself. They developed and advanced along side computers. Its amazing to think that games started off as side projects done by university students and others on giant computers, and now they are made by large companies, with sometimes hundreds of individuals, on complex game engines on much smaller machines. Next I will examine the 80s to the 90s era, when games became more centred on PC s at home and less in the arcades.