Sound is so important in games, that without it, they
wouldn’t be half what they are today. Since TV, film and music in general hold
such a big influence in society, it would be strange to have video games
without any kinds of sounds, particularly when these other big powers depend so
much on it as well. Sound can be used to provoke emotions, change mood and
atmosphere, it can make you react, it can make you relax, its influences are
endless.
In terms of games, sounds are extremely important to the
gaming experience. From the very first games that had only basic beep sound
effects, to next-gen games today with surround sound booming around your head. Sounds
can make a game seem more realistic. For instance, in FPS games, the sound of a
gun being loaded will make the situation feel more real. It can get quite
technical as well, with different gun loading sounds being played, since a lot
of people complain when an in-game gun sounds nothing like the real life one,
or that it sounds like a different type of gun entirely. Also, player footsteps
can also make it seem more like you are in the game, a more real time effect,
when you can hear things that result from you running forwards.
Most of the sound effects added to games are all there for
the purpose of believability. Lets say you are in a flooded basement, and you
are running down a corridor part because there’s several monsters chasing you.
Automatically there are a number of key sounds that are needed here to make it
seem more like a real event that is happening to YOU the player. You would need
water dripping sounds, to emphasize that the basement is wet and flooded, there
will need to be splashes from your footsteps, also from the monsters approaching,
there will need to be echoing sounds, since noise would travel up and down such
a corridor, and would be especially distorted with water. Add in some breathing
sounds from your character, screams from the monsters, and we are getting a
more realistic setting.
In games such as Resident Evil and Amnesia: Dark Descent,
there are a lot of sounds that are added in to make you look around. Such as
crashes and creaking noises. These sounds are added to make you feel unnerved
and wary. It can give you a sense that you are not alone, that you are being
followed or that other events are taking place elsewhere but you cannot see
them. Sounds can make many suggestions, and these suggestions can have the
desired fear effect on the player, without there having to be a physical thing
to scare them. The noise of someone walking in a room in the dark can tell you
just that, and there doesn’t even need to be anyone there. So you can cause a
player to jump to conclusions. Often not knowing what is making the sound is a
much scarier situation than seeing the cause first hand.
In games such as Dead Space, they use stingers, which are
sudden blasts of sound to make you jump when something happens. Like a monster
suddenly appearing, a sharp high pitched noise is played to emphasize the shock
you get from seeing something suddenly move. Games like these, if they were
played on mute, you wouldn’t jump at half the times when things pop out or
appear behind you.
Music is also a highly influential part of games. Music can
also provoke feelings and emotions. They can tell you when a situation is
exciting or sad, or they can say you have entered a new area. Classic moments
would be when you enter a boss zone, the music changes and you know what’s
coming. Especially if it’s the same boss music each time, you will recognise it
and be prepared for whatever is about to happen.
Music can also be tied to a character. They can have their
own theme music, so you know when they enter the scene or who is responsible
for something. For instance, the character Sephiroth from the Final Fantasy
games has his own very recognisable theme music.
One of the key moments to do with sound in my own
experiences with games would be the intro movie for my favorite game Soul
Reaver. The intro was my first impression of the game, and the music was quite
amazing. It drew me in to the story and the events happening in the cinematic.
Also, the music from that game was very influential as well. There were
different ambient tracks for all the different areas of the game, and then
different versions of the area’s music defined by combat, suspense etc. Also
there was always a set music for the puzzle rooms, and each time you entered
one of these places, and that music faded in, you knew immediately that it was
thinking time! The composer of the Soul Reaver sound track was Kurt Harland. He
is best known for being the lead singer in Information Society. He composed
other game soundtracks such as The Godfather on PS2 and Gex: Enter the Gecko on
PS1.
Another game that I would like to comment on in terms of its
sounds is Shadow of the Colossus. I remember the first time I played the game,
I just spent about an hour and a half traveling around the different areas,
(not realising yet how to find the Colossi to kill them), but as I explored, I
was in a trance like state because of the beauty of the environments, and they
were made all the more great from the quiet music and sounds of the wind. One
of the best moments was after I was traveling across a wide plane, that was
quite barren and not much sound other than the horses’ hooves and the wind,
then I entered a large dark forest, and it all changed. The horses’ galloping
sounds were muted slightly, and there was a noise that crept up and it was the
sound of the wind rushing through the trees. It was a very memorable moment,
the effects were great for really throwing you into the environment changes; it
felt like you were there.
Also there were different music pieces for the colossi and
certain points in the fights with them. One of the tracks called “Silence” was
particularly good in my opinion, since the first time I heard it was when I was
fighting the bird colossi. I had managed to climb on to it, and the music had
changed in to a dramatic tempo, and the bird was diving and turning in the air,
and I was struggling to hold on, then I lost my grip and fell, and landed in
the water far below and everything went quiet as you saw the bird silently fly
away over the lake, and then this “Silence” track was played and it really fit
the moment. The Shadow of the Colossus music was composed by Kow Otani. There
was a soundtrack album released called “Roar of the Earth” and won an award for
soundtrack of the year by the US
game magazine Electronic Gaming Monthly.
As for Nile Rodgers composition “Good Times” being the most
influential recording of the 20th century, yes I think I do believe
that is true. Since you hear it everywhere and it has been used in so many
films and adverts!
http://en.wikipedia.org/wiki/Kow_Otani
http://en.wikipedia.org/wiki/Kurt_Harland
http://www.zero-g.co.uk/index.cfm?articleid=722
http://en.wikipedia.org/wiki/Kow_Otani
http://en.wikipedia.org/wiki/Kurt_Harland
http://www.zero-g.co.uk/index.cfm?articleid=722
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