It is obviously difficult to teach skills needed in the game
industry that will also be still needed in the future. I think that education
needs to be a general thing, providing students with the skills that are currently
needed. Of course, a lot of institutions will be teaching the skills that are
currently being looked for in job applications, hoping to secure jobs for the
students. But of course, that doesn’t necessarily guarantee a place in the
industry by the time they have finished. Since the desired qualities may have
changed over the years. Educators can’t be expected to know what will be needed
in the future. But they can go on what they have known to happen over the years
and that will help predict what will be needed.
One of the best things to do is make sure that the
curriculum being taught can also be applied to other industries. And this is
something that courses are doing more and more now. It brings me back to the
article I linked before entitled, “You don’t want to work in the games
industry”. http://www.bruceongames.com/2009/11/12/you-dont-want-to-work-in-the-video-game-industry/
Quote: “The training industry has jumped onto exploiting the
wannabe. Lots of colleges and universities have jumped on the bandwagon. There
are now hundreds of supposed game industry courses in the UK.
Yet amazingly only 6 of these are accredited by Skillset! There are now more
people in training for the video game industry than there are in the industry.
The vast majority of these people are wasting their time and money.”
I thought having 6 accredited by Skillset was quite a good
amount! But anyway, he goes on to say a lot about how there are many wannabes
trying to get into the industry and that its swamping it. Also, his point about
how there are more in training than there are in the actual industry, well I
don’t really see this as a problem, if you take into account that the industry
is booming and constantly growing and developing. The games industry is
something that is not going to die out, because games are so popular in culture
and society nowadays. There are multi million dollar companies that are making
games all the time, and they show no signs of changing their pace or the
quality of their productions. Also, the games industry’s lines are starting to
blur, it is becoming a part of film and television, and other industries. It
can no longer be ignored, and its not going to suddenly disappear. The same
goes for educators and the students leaving colleges and universities with
different degrees, most of the skills they learned will be applicable to other
industries.
But yes, you could concentrate only on the current demand on
technical skills, but that does not mean that once these aren’t needed, you
will never find a job. Once you are in the working environment, you may find
your job role changes slightly as the time goes by. You may originally have
started out as a character artist, but you may find that you have been given
opportunities to work on different aspects. You develop and evolve, and can
move up the pipeline. Different experiences can go on a CV and you could use
your work experience in one area to land a job in another.
Comparing the views of companies wanting creative students
with Liberal Arts backgrounds, and then others wanting trained artists and
programmers, I believe it depends. This is why there are so many courses, all
claiming to be game design related, and yet they have totally different modules
and ideas on what they should be teaching their students. There is such a
variety of roles in the industry, and a bigger variety of companies, all
looking for certain types of students with certain qualifications. This of
course makes it difficult for educators, but as said before, if they
concentrate on teaching skills that work now in the currently demanded areas,
but that also could be applied in others, they are doing the right thing. The
proof that a course has the right structure and is equipping students with the
relevant job qualities is in the amount of students that receive jobs after
graduating and what and where those jobs are.
This article briefly highlights the problems in the courses
in the UK, that
the majority of them are Mickey Mouse degrees. Its difficult to not be biased
though, because I know that our course is not an example of one of these. Its Skillset
accredited and has a structure that industry people agree with and many
companies look to employ students from our course. But we are only one course,
so I can’t speak for all these other courses that are not at the same standard.
In their cases, the structure of teaching needs to be changed, the educators
need to think about the fact that their students are not getting the jobs they
want after doing their course.
The last part of the article says that its down to the
individual institutions to decide on course content. Maybe a problem is that
there just aren’t enough experts in the industry who are willing to teach
students what is needed to get a job, or not enough who are willing to give
feedback on course structures, and just look elsewhere for potential employees.
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